Jan 29

M:Football was a conference based on the idea of bringing mobile to the 2010 South Africa World Cup, who was doing what and how it could be achieved. It was held at the Emirates Stadium (Arsenal’s ground for those not into football) which was a superb location for the event and had good facilities. It was an all day event so I will just mention some of the points that I picked up. The event was an eclectic mix of people which is what I was looking for, made up from developers, operators, retail, design agencies and social media guru’s.

The O2 Litmus guys were there and James Parton did his obligatory run down of what Litmus is. Lots on web about it and you can follow them here @o2_Litmus. I am a fan as I have mentioned before. James highlighted with an example the absurdity of the fragmentation in the industry with this “Glu created 25,000 spins of its Transformers game due to platform and operator related issues”.

Tomi Ahonen was up next, I was not sure whether I had heard Tomi speak before but his reputation had preceded him as there is always a lot of chatter on twitter about his blog etc. Good well balanced presentation from Tomi. Apparently in India 20M people listen to the radio over the mobile network because they are beyond the FM signal. Good stat but seemed a bit odd to me. So its more economically and or commercially viable to build a basestation than it is to put a FM transmitter up?

The Layar guys were there. Is Layar going to be the platform that makes augmented reality mass market? Their strategy is to be a platform and an enabler rather than creating apps. Lots of developers doing good things with it etc. Not enough devices support it at the moment for my liking i.e. you need GPS and a compass on the handset to make it work. Developers website is here if you want more info.

My highlight of the day was Real Madrid (RM) and its mobile case study. RM is a world wide brand. They currently have 3 people working on mobile marketing. Their objectives are:

  • Create services over and above those that than can already be found on the website
  • Provide a direct tool, club to fan
  • A mobile communication channel
  • A new channel for the sponsors

Content includes photos, audio/visual, RSS, licensing (of RM brand), music (including chants) and contests.

The Spanish part of the business is managed locally and the brand is licensed to agency partners globally.

With mobile they have generated 10 times the revenue (in 12 months) than in last 3 seasons via traditional means (I assume this means their web based activities).

They have 100,000 subscribers to their mobile service who pay 12€/mth. 1.5% leave the service monthly however they also have a 6% uptake.

Now that is what I call a mobile success story!

Some key lessons from Sponge Group 1) get budget 2) SMS is still very important(especially if you want to address the masses) 3) Engagement and dialogue. Dialogue is a two way process and should be relevant. Just churning out automated text does not engage the customer. However texts that are relevant to interests and context become more personal. This was iterated more than once during the day.

Andy Goodman from Fjord presented his 6 mobile contexts – cultural, snacking, location, motion, identity and limitations. I found this an interesting discussion on creating a relevant mobile experience. Apparently a great mobile experience can be summed with the following control+utility+bling = great mobile experience ;-)

Being an event that was exploring the South Africa World Cup it was good to have some people from Africa to talk about their experiences and what is going on on the ground. Voice and SMS are obviously still king in the region but mobile Internet is being consumed.  Subscribers are counted in the hundreds of millions. One of the African app developers said that they test on Nokia’s because that is what everyone uses and implied there was no point testing on anything else. Mobile is obviously important for any developing country or outlying region as it can provide an important information channel for many issues and areas that we take for granted in our everyday lives.

A good day.

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Jan 18

The was my first ‘mixer’ event, more informal than the usual Mashup events. More emphasis on networking with a short talk on a particular subject, that subject being Augmented Reality. I had been to the full Augmented Reality Mashup in October and there were some great demo’s so I was looking forward to the guys from Total Immersion (TI) blowing my socks off. Unfortunately the guys from TI were held up and so did not make it :-(

We did have an interesting discussion from Nick Brown at Crossplatform (bio here). Nick talked about the practical side of AR, how to pitch it, get customers interested and ultimately pay for it. I did feel like I learnt something. It was a very practical presentation on the business of AR from start to finish, the challenges, implementation, technical hurdles and measurement (customer satisfaction and campaign success).

More cool demo’s please.

Is AR the next big thing – a view.

I like AR because it is cool, it makes me go ‘oo’ and ‘ah’ like I am at a fireworks display. Unfortunately that is not enough to make it a success.

Given what I do and the nature of this blog I am mainly interested in mobile. We shouldn’t forget that AR is not restricted to mobiles with camera’s. Campaigns include use of home computing with webcam’s and bespoke developments for shops, I am sure there are many more examples. Many people use AR everyday in the form of location based services and satellite navigation. Even a lowly cornflake box can be persuaded to be included in the process to trigger an event (Nick used an example of a £10 note to trigger a demo).

Mobile is an obvious choice for AR, mass market, camera on board, location aware and portable. We hear talk of 2010 being the year of mobile (when have we heard that before ;-) ) but could it truly be the year of AR as well? I think there is too much stacked against it. People like Layar have had success with their AR browser, this is one application of the technology, but it is likely to be the closest we get to mass market adoption (in the short term). Its the same old problems the industry always faces with a technology that is not standardised, not on all devices out of the box. What manufacturer? What platform? What UI? I could go on. Obviously being a browser Layar is less concerned about the latter and has more control over the application. It is hard enough to get people to think mobile outside of Apple. I think it will be doubly so for AR on a non-Apple device.

I look forward to the Applications @mashupevent on 24th.

Something to look at:

An example from Crossplatform

An example from Total Immersion

Avatar AR

Coke

Cool….

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